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 20th January 2024 at 11:27pm

Thwimbly

Thwimbly is a 2D platformer I am currently developing in TIC-80, a fantasy computer.

The ultimate goal of the project is to develop an 8-world, 32 level game that is very mechanic focused, much like Super Mario World or Celeste. The mechanical philosophy states that all mechanics are designed in such a way that they can be manipulated to allow for extremely difficult custom levels, similar to Kaizo Mario.

When I get done, the game will be open source, and I will upload some resources on how to make custom levels, in the event someone wants to try that out.

Worlds

  1. Autumn Hills
  2. Spooky Valley
  3. Crystal Caverns
  4. Underwater Temple
  5. Western Land
  6. City
  7. Factory
  8. Cyberspace

there are somewhere around 30 mechanics in the game. I won't list them all out here, in the event that I end up cutting some as I get more testing in, but there are a lot of nifty ones, and a lot of common mechanics that I implemented differently than their typical interperetation.